In this issue...

The full feature file

Everything Project Narnia brings to Arma Reforger Life, from honest work to organised crime, and the thin blue line in between.

Choose your side

Police
Hold the line
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A whitelisted force with real rank structure. Work the MDT and records system, run warrants, make traffic stops with handcuff and search mechanics, and let the speed cameras do the boring part.

EMS
First on scene
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When the shooting stops, your shift starts. Whitelisted medics keep the city breathing, and every revival is a story someone gets to keep telling.

Civilian
An honest living (allegedly)
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Farm, mine, truck, fish, or log your way up. Buy property, furnish it, insure the car, pass your driving test, and decide for yourself how honest you really are.

Rebel & criminal
The other career ladder
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From petty theft to organised crime to cartel-grade syndicates. Reputation gates the climb, police heat raises the stakes, and an informant can burn it all down.

Cha-ching!

Economy & banking

Every dollar in Project Narnia is persistent and every transaction hits the ledger. The legal economy is built around classic Life-server jobs, each a full loop with progression.

  • Farming, mining, trucking, fishing, and logging careers
  • Banking with full transaction history in the player portal
  • Gas stations as first-class economic actors
  • Vehicle, weapon, and clothing shops, plus vehicle insurance
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Busted!

Police heat & wanted system

Visible crime has a real cost. A live heat system tracks police attention and decays over time. Go loud and the whole precinct knows your name.

  • Police heat that climbs with visible crime and cools when you lay low
  • Wanted/warrant pipeline backed by the police MDT and records
  • Automated speed cameras for the casually lawless
  • Criminal reputation score that gates underworld progression
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Pick a lane

Legal & criminal jobs

Run a legitimate trucking outfit by day, launder the proceeds through it by night. The underworld is a deliberate three-tier structure, not a flat drug field.

  • Tier 1 street level: petty theft, drug courier runs, chop shop work
  • Tier 2 organised crime: drug supply chains, darknet market, protection rackets
  • Tier 3 cartel: multi-stage bank heists, arms trafficking, money laundering, territory control
  • Gang hierarchy with shared banks, and a bounty & contract board
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Only on Enfusion

A living, persistent world

The rebuild leans into what Arma 3 never could: a world whose state genuinely matters, powered by the Enfusion engine.

  • Persistent vehicles with garages, impound, and physics-based damage
  • Property ownership with furniture placement
  • Weather and time-of-day persistence tied to economy cycles
  • In-game smartphone, player IDs & documents, pets, and radio comms
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The full feature list keeps growing. Follow along on Discord or check the roadmap to see what lands next.